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โครงการรวบรวมและจัดทําเอกสารวารสารอิเล็กทรอนิกส์ มหาวิทยาลัยเกษตรศาสตร์
วารสารมนุษยศาสตร์ ปีที่ 21 ฉบับที่ 1 (มกราคม-มิถุนายน 2557) 205
In conclusion, the related theories and frameworks as summarized
above were employed to guide the analysis to present the final findings of
this study. In addition to the theoretical frameworks presented above, the
summary of the two films are presented here.
The Summary of the film
Prince of Persia (June 2010) was originally released in 1989 as a
game with a tremendous popularity. Later in 2010 Walt Disney Pictures and
Jerry Bruckheimer developed the story into a film. The plot of the story
involves a young fugitive prince and princess who are trying to stop a villain
who unknowingly threatens to destroy the world with a special dagger
containing magic sand inside to reverse time.
The film Clash of the Titans (also released in 2010), is mainly
based on the Greek myth of Perseus a son of the God, Zeus. Perseus
embarks on a journey to the underworld attempting to stop the war that can
bring danger to Earth as well as Heaven.
3. Research Methodology
To address the two research questions, the theoretical concepts of
figurative language (Pickering and Hoeper, 1994) and of fantasy senses
(Todorov, 1970 cited in Scholes, 1975; Frye, 1963 cited in Hume, 1984)
were employed as the frameworks of the study. In addition, content analysis
(Berg, 2004; Coffey and Atkinson, 1996; Corbin and Strauss, 1998) was
applied for the investigation.
Data for this study was gained from the scripts of two fantasy films
released in 2010 (namely Clash of the Titans and Prince of Persia). Only