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โครงการรวบรวมและจัดทําเอกสารวารสารอิเล็กทรอนิกส์ มหาวิทยาลัยเกษตรศาสตร์
214 Humanities Journal Vol.21, No.1 (January-June 2014)
From those three examples, it seems that the employment of
hyperbolic device could provoke vivid emotional senses (i.e., excitement, fear
and surprise) that lead to the sense of fantasy in the audience’s mind.
Todorov (1970 cited in Scholes, 1975) pointed out the creation of these
sensations is one main property of a fantasy discourse. In sum, the use of
the hyperbolic device leads to the achievement in creating perception and
cognition of the intended message.
3. Personification. The findings suggested that personification
tends to animate more concrete pictures to powerfully promote four fantasy
senses including universal value, supernatural theme, superpower and
imagination. Some examples of personified pictures include 1) the more
concrete pictures of universal value of certainty/ uncertainty and moral
agreement (e.g., the personified ‘Time’, ‘Goodness’, ‘Badness’); 2) the
personified supernatural objects (e.g., a sacred mountain, a mysterious city);
3) the personified abstract sense of superpower (e.g., dignity/brevity); 4) the
animated imaginative pictures of a violent situation (e.g., running blood).
Two prominent examples below exemplify the use of
personifications that express fantasy senses of a universal value and
imaginative violence.
(7) Tus : They're selling weapons to our enemies, Dastan.
Garsiv : An arrow such as this slew my horse in Koshkhan. Blood
will run in Alamut's streets for this.
Context: The older brother imagined
the war situation in the battle
discussion with his brothers